- Removed "send component to Unity" from Chrome Extension.- Removed Additional Generic Check toggle from the Settings -> Advanced tab in the plugin window.- Introduced Character Controller PD check.Version 4.6.0 - 20th February, 2023 New Features - If there is an initialization crash, a verbose error message will be displayed in the browser console.- Fixed incorrect export for NormalMaps in Unity 2020.3+.- Fixed incorrect SkeletonClipping behaviour.- Fix for prefab initialization linked by a list not being as effective as using Instantiate to initialize a prefab with a parent.- The problem in DOTween related to integer casting, which was not correctly flooring values, has been resolved.- The issue causing a memory leak due to a Native Collection not being disposed of has been resolved.- Added missing stubs for System.IO.File methods.- Fixed the log description details in Project Diagnostics not being fully readable.- Fixed the issue of some error messages in PHC not displaying in user's selected language.- The store links previously available in the Ad Network Settings tab have been removed and should be configured within the Application Settings in Creative Suite.- Fix for UseShadersCache breaking the shaders export.- Fix for unity_LightData uniform in URP.- The missing overloads for the most popular methods of Collider2D have been implemented.- The missing overloads for the most popular methods of Rigidbody2D have been implemented.- The missing overloads for the most popular methods of Physics2D have been implemented.- Added support for Dynamic Batching 2D and 3D.Version 5.0.0 - 12th April, 2023 New Features Starting from package version 5.2.0, support for Unity 2019 will be deprecated. - Fix for preloader background resetting to white by default. - The issue causing memory corruption when removing a GameObject with an attached Rigidbody2D and Joint2D has been fixed.- The bug related to instantiating disabled objects using script references has been fixed.- The bug of the WheelJoint2D component being active when the connected Rigidbody is not set has been resolved.- The bug where the scene initializes its settings twice has been resolved.- Collision2D.relativeVelocity API has been implemented.- The object type serialization bug causing export failure has been resolved.- Exceptions are now properly handled when attempting to pass an invalid state (without a layer) to the Animator.- Fix for Size breakdown preview not showing.- Fix for Size breakdown failing when Runtime Analysis contains classes with empty body.
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